Yes, the education field can be one of the last to adopt any new technologies to teaching and student learning.

With increasing education technology entering the market it’s proving hard to navigate what the best products actually are. Here we explain how technology is impacting the classroom for the better and the trends to consider.

Virtual and Augmented Reality

Virtual (and augmented) reality is here to revolutionise the way students learn, bringing the real world into the classroom. To define, virtual reality (VR) allows an individual to experience something firsthand, as if they were there living it. Now take this into a classroom setting. Imagine a teacher having the ability to take their classroom to Ancient Egypt for a history lesson. Slightly different, augmented reality provides a digital element to a live view. For example, an anatomy class can take an image of the brain and view it digitally in 3D. Creativity starts in the classroom and ClassVR aims to facilitate student engagement through experience-based learning.

 

The Rise of Coding

The recent implementation of the Digital Technology (DT) curriculum introduces the need for schools to equip their students with the skills and confidence to navigate the fast-paced digital and online world. Whilst this generation is skilled enough to use a computer and navigate the internet, it doesn’t necessarily make fluent users of digital or online technologies. Hence, a curriculum change has been made compulsory for every child from their first year of school until Year 10.

One method of teaching is through coding, introducing students to problem solve in a logical and sequential way. The future of the digital economy will be driven by individuals with comprehensive programming skills who understand how computers work. Coding robots are proving to be very popular in this area of learning, particularly at a primary school level. Cozmo, a small AI robot is one that allows students to drag and drop blocks of code which then controls the robot’s movements and animation. Gadgets like Cozmo assist students to engage with difficult concepts, breaking it down and making it easier to understand.

Independent Learning

Using technology in the classroom and applying it well seeks to make independent learning easier. It’s clear that every student is unique and learns differently. Teachers must use technology as an opportunity to cater to the differing needs of their students. For example, if each student is able to access their own device (iPad, Laptop etc.), then a teacher can provide additional resources to meet independent needs in their classroom. When students are able to be in control of their learning, it leads to greater engagement and ultimately understanding of content.

Technology in the classroom is only beneficial when teachers and students alike understand how it works and how to use it well. Contact Centorrino Technologies today to get a demo of some of the latest products, including Cozmo and ClassVR.